Classic escape rooms / Main Street, downtown Frankenmuth ('Little Bavaria')
Great Lakes Escape Game
Escape rooms on Frankenmuth's Main Street, wrapped in the legend of a German mountain spirit: an art-gallery heist, a pirate brig and a 1925 speakeasy. We couldn't confirm it's still running in 2026, so call before you go.
By booking, check their calendar
At a glance
- Game time
- 60 minutes
- Age policy
- Family entertainment; all players are recommended to be at least 10.
- Price
- Per-ticket prices are in the booking system; to keep a room private, buy every ticket for its capacity. Weekday private corporate parties: $450 minimum covering at least 15 people, then $30 per extra player.
01 / 4
The rooms you’ll need to escape
Room details are based on what the venue publishes on its own site.
The Heist
A crew of skilled thieves gets 60 minutes to lift the diamond from a Frankenmuth collector's private gallery before the owner gets home.
- Game time
- 60 minutes
Black Beard's Brig
Snatched off the streets of Frankenmuth and held aboard Blackbeard's ship, you need to break out before his pirates return.
- Game time
- 60 minutes
Lucky Duck Speakeasy
It's 1925 and the Prohibition raid is on: find the evidence that names the kingpin before a bomb takes out the speakeasy.
- Game time
- 60 minutes
Immunity Quest
Tribes on a deserted island race for the God of Immunity Mask, and foes can turn into friends; a short game.
02 / The story of this place
Make time for these
According to the house legend, in 2016 Rübezahl, the German mountain spirit, had his gnomes build a lair here whose chambers are portals to the past. Four games run: The Heist has you lifting a diamond from a Frankenmuth collector's private gallery, Black Beard's Brig holds you captive on Blackbeard's ship, Lucky Duck Speakeasy drops you into a 1925 Prohibition raid, and Immunity Quest is a shorter island game. Tickets are sold by the seat, so a small group may share a room with strangers unless you buy it out.
- The whole place is wrapped in the Rübezahl legend
- Four games, including a 1925 speakeasy
- Well-lit rooms, and nobody jumps out at you
Plan your visit
Book online; tickets are sold per seat, so buy every seat if you want the room to yourselves. Groups go up to 8, and it's recommended for players 10 and up. Give them a call before you head over.
Accessibility
Rooms are well lit and nobody jumps out to scare you; it's not a haunted house.
A closer look







